> For the complete documentation index, see [llms.txt](https://arcusgame.gitbook.io/arcus/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://arcusgame.gitbook.io/arcus/game-overview/nft-assets/arcusian-warrior/arcusian-warrior-skills.md).

# Arcusian Warrior Skills

When achieving high level rarities of Warrior's attributes, the player can choose to varieties of combination of skills that can be use in the game. Depending on the strategy and set of skills obtain, one can reach the top of the leaderboard in each game mode. Arcusian Warrior will have both an active and passive skills that will provide assistance to his/her stats and abilities. Each Arcusian Warrior can only draw 3 skills to be used in each game, determined by the warrior's luck attribute.&#x20;

![](/files/FmQtO2ieenfxiNH82SVj)

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Here are some elemental skills:

{% tabs %}
{% tab title="Water Element" %}

<table><thead><tr><th width="123">Skill ID</th><th width="140">Skill Name</th><th width="176">Category</th><th>Description</th></tr></thead><tbody><tr><td>W01</td><td>Frost Arrow</td><td>Debuff / Offense</td><td>Player shoots frost arrow that deals increased damage and applies Chilled status to the first enemy hit</td></tr><tr><td>W02</td><td>Ice Shield</td><td>Defense / Debuff</td><td>Applies Shielded status to the Player and applies Shiver status to enemies nearby while shield is active.</td></tr><tr><td>W03</td><td>Blizzard</td><td>Utility / Crowd Control</td><td>Player throws a frost bomb on an area leaving a frozen ground for 5 seconds. Enemies who step on the frozen ground will get Chilled and Shiver status.</td></tr><tr><td>W04</td><td>Tidal Wave</td><td>Mobility/ Debuff</td><td>Player dashes on a direction pushing the first enemy hit towards the target location and applying Shiver status to enemies on its path.</td></tr><tr><td>W05</td><td>Sanctuary</td><td>Sustain</td><td>Player Summons a field applying Rejuvenate Status on allies within the AOE</td></tr><tr><td>W06</td><td>Cold Stream</td><td>Sustain</td><td>Caster gains Rejuvenate status. While Rejuvenate is active, enemies around the player becomes Chilled</td></tr><tr><td>W07</td><td>Blood Drain</td><td>Sustain</td><td>Player receives Rejuvenate status after killing an enemy</td></tr><tr><td>W08</td><td>Recovery</td><td>Sustain</td><td>Gives all nearby allies Recovered Status.</td></tr><tr><td>W09</td><td>First Aid</td><td>Sustain</td><td>Gives player Restored and Rejuvenate status when hp is below 20%.</td></tr><tr><td>W10</td><td>Fountain of Youth</td><td>Buff</td><td>Player gains additional max hp</td></tr><tr><td>W11</td><td>Iceberg</td><td>Utility</td><td>Player places a non-passable ice wall that inflicts Shiver to anyone near the wall. The wall will last for 10 seconds but can be destroyed by shooting. Players may also see the other side of the wall</td></tr><tr><td>W12</td><td>Geyser</td><td>Mobility</td><td>A water torrent spawns beneath the player allowing the player to jump high after 1 second and granting the player Rejuvenate status</td></tr><tr><td>W13</td><td>Snowflake</td><td>Utility</td><td>Player places a ward that lasts for 15 seconds that applies Revealed status effect on enemies within short distance. This skill also applies Chilled status effect on enemies</td></tr><tr><td>W14</td><td>Alkahest</td><td>Utility</td><td>Player gets Purified status and Rejuvenate status</td></tr><tr><td>W15</td><td>Ice Pillar</td><td>Utility</td><td>Player becomes immune to all damage but will not be able to move and attack, applying Shiver status to enemies near the player.</td></tr><tr><td>W16</td><td>Freeze ray</td><td>Utility</td><td>Player places a short -range spray sentry that deals damage over time to enemies in its line of sight, applying Shiver status to enemies.</td></tr><tr><td>W17</td><td>Frost bite</td><td>Crowd Control</td><td>Player places a trap that applies Rooted and Chilled status on an enemy who walks near the trap</td></tr><tr><td>W18</td><td>Hail</td><td>Offense</td><td>Player fires 5 projectiles in random direction which deals damage to first enemy hit. Each projectile also applies Chilled status to the enemy.</td></tr><tr><td>W19</td><td>Icicle</td><td>Offense</td><td>Player deals damage to nearby enemies in a cone. Players affected will also receive Chilled and Shivered status.</td></tr><tr><td>W20</td><td>Drown</td><td>Utility</td><td>Player targets an enemy and applies Tainted debuff which removes all the target’s buffs and prevent the target from receiving buff. The target also receives Shiver status</td></tr></tbody></table>
{% endtab %}

{% tab title="Fire Element" %}

<table><thead><tr><th width="82">Skill ID</th><th width="159">Skill Name</th><th width="188">Category</th><th>Description</th></tr></thead><tbody><tr><td>F01</td><td>Fire Arrow</td><td>Offense</td><td>Player shoots fire arrow that deals increased damage and applies Burning status to the first enemy hit</td></tr><tr><td>F02</td><td>Burning Sphere</td><td>Defense/Debuff</td><td>Applies Shielded status to the Player and applies Charred status to enemies nearby while shield is active.</td></tr><tr><td>F03</td><td>Lava Ground</td><td>Utility/Offense</td><td>Player throws a flame bomb on an area leaving a burning ground for 5 seconds. Enemies who step on the burning ground will get Burning and Charred status.</td></tr><tr><td>F04</td><td>Wildfire</td><td>Mobility/Offense</td><td>Player dashes on a direction gaining Boosted status, deals small damage and applies Burning status to enemies on its path.</td></tr><tr><td>F05</td><td>Heat Field</td><td>Buff</td><td>Player Summons a field applying Empowered Status on allies within the AOE</td></tr><tr><td>F06</td><td>Overheat</td><td>Buff</td><td>Applies Empowered and Hyped Status on the caster.</td></tr><tr><td>F07</td><td>Frenzy</td><td>Offense</td><td>Player receives Hyped status after killing an enemy</td></tr><tr><td>F08</td><td>Burning Morale</td><td>Buff</td><td>Gives all nearby allies Hyped Status.</td></tr><tr><td>F09</td><td>Enrage</td><td>Buff</td><td>Gives player Empowered and Hyped status when hp is below 20%.</td></tr><tr><td>F10</td><td>Inextuinguishable Fire</td><td>Buff</td><td>Player gains increased attack speed</td></tr><tr><td>F11</td><td>Firewall</td><td>Utility</td><td>Player places a passable wall of flame which applies Burning Status effect to anyone who passes. Players will not be able to see anything on the other side of the wall and wall will last for 10 seconds</td></tr><tr><td>F12</td><td>Thrusters</td><td>Mobility</td><td>Player can Jump while mid-air. Rocket Jump propels the player upward once and granting the player Empowered status</td></tr><tr><td>F13</td><td>Lit Wick</td><td>Utility/Debuff</td><td>Player places a ward that lasts for 15 seconds that applies Revealed status effect on enemies within short distance. This skill also applies Charred status effect on enemies</td></tr><tr><td>F14</td><td>Purifying Flames</td><td>Utility</td><td>Player gets Purified status and Empowered status</td></tr><tr><td>F15</td><td>Bonfire</td><td>Utility</td><td>Player becomes immune to all damage but will not be able to move and attack, applying Burning status to enemies near the player.</td></tr><tr><td>F16</td><td>Flamethrower</td><td>Utility</td><td>Player places a short -range spray sentry that deals damage over time to enemies in its line of sight, applying Burning status to enemies.</td></tr><tr><td>F17</td><td>Lava Pit</td><td>Crowd Controll</td><td>Player places a trap that applies Rooted and Charred status on an enemy who walks near the trap</td></tr><tr><td>F18</td><td>Solar Flare</td><td>Offense</td><td>Player fires 5 projectiles in random direction which deals damage to first enemy hit. Each projectile also applies Burning status to the enemy.</td></tr><tr><td>F19</td><td>Burning Blade</td><td>Utility/Debuff</td><td>Player deals damage to nearby enemies in a cone. Players affected will also receive Burning and Charred status.</td></tr><tr><td>F20</td><td>Purgatory</td><td>Utility</td><td>Player targets an enemy and applies Tainted debuff which removes all the target’s buffs and prevent the target from receiving buff. The target also receives Charred status</td></tr></tbody></table>
{% endtab %}

{% tab title="Wind Element" %}

<table><thead><tr><th width="96">Skill ID</th><th width="134">Skill Name</th><th width="142">Category</th><th>Description</th></tr></thead><tbody><tr><td>W01</td><td>Wind Arrow</td><td>Debuff / Offense</td><td>Player shoots wind arrow that deals increased damage and applies Muted status to the first enemy hit</td></tr><tr><td>W02</td><td>Crosswind</td><td>Defense / Mobility</td><td>Applies Shielded and Phase status to Player while shield is active.</td></tr><tr><td>W03</td><td>Air Vortex</td><td>Debuff / Utility</td><td>Player throws an air vortex that pulls enemies in an AOE towards the center and applies Muted status to all enemies.</td></tr><tr><td>W04</td><td>Tail Wind</td><td>Mobility</td><td>Player dashes on a direction gaining Phase status and leaving a wind trail that applies Boosted status to allies.</td></tr><tr><td>W05</td><td>Tempest</td><td>Utility / Debuff</td><td>Player Summons a field applying Muted status on enemies within the AOE.</td></tr><tr><td>W06</td><td>Invisibility</td><td>Mobility</td><td>Player becomes Invisible to enemies for 2 seconds. While Invisibility is active, player also gains Phase and Boosted Status. After invisibility is gone, the player gains Focused status for 2 seconds</td></tr><tr><td>W07</td><td>Second Wind</td><td>Mobility</td><td>Player receives Phase and Boosted Status after killing an enemy.</td></tr><tr><td>W08</td><td>Gust</td><td>Mobility</td><td>Gives all nearby allies Boosted Status.</td></tr><tr><td>W09</td><td>Vanish</td><td>Mobility</td><td>When hp is below 20%, player becomes Invisible and receives Phase status.</td></tr><tr><td>W10</td><td>Spirit Guidance</td><td>Buff</td><td>Player gains 20% critical chance.</td></tr><tr><td>W11</td><td>High Pressure</td><td>Utility</td><td>Player places a passable wall that blocks all projectiles from either side of the wall. The wall will last for 5 seconds, and players may see the other side of the wall</td></tr><tr><td>W12</td><td>Hover</td><td>Mobility</td><td>Player Jumps upward and will fall slowly while holding the jump button. While mid-air, player gains Focused status</td></tr><tr><td>W13</td><td>Windmill</td><td>Utility</td><td>Player places a ward that lasts for 15 seconds that applies Revealed status effect on enemies within short distance. This skill also applies Clouded status effect on enemies</td></tr><tr><td>W14</td><td>Oxidize</td><td>Utility</td><td>Player gets Purified status and Focused status</td></tr><tr><td>W15</td><td>Transparent</td><td>Utility</td><td>Player becomes immune to all damage but will not be able to move and attack, applying Muted status to enemies near the player.</td></tr><tr><td>W16</td><td>Air Cannon</td><td>Utility</td><td>Player places a rapid-fire long-ranged sentry that deals damage over time to enemies in its line of sight, applying Clouded status to enemies</td></tr><tr><td>W17</td><td>Vacuum</td><td>Utility</td><td>Player places a trap that applies Rooted and Muted status on an enemy who walks near the trap</td></tr><tr><td>W18</td><td>Wind Bullets</td><td>Utility</td><td>Player fires 5 projectiles in random direction which deals damage to first enemy hit. Each projectile also applies Clouded status to the enemy.</td></tr><tr><td>W19</td><td>Macro burst</td><td>Utility</td><td>Player deals damage and Knocking Back nearby enemies in a cone. Players affected will also receive Clouded status.</td></tr><tr><td>W20</td><td>Suffocate</td><td>Utility</td><td>Player targets an enemy and applies Tainted debuff which removes all the target’s buffs and prevent the target from receiving buff. The target also receives Muted status</td></tr></tbody></table>
{% endtab %}

{% tab title="Earth Element" %}

<table><thead><tr><th width="110">Skill ID</th><th width="181">Skill Name</th><th width="146">Category</th><th>Description</th></tr></thead><tbody><tr><td>E01</td><td>Earthen Arrow</td><td>Crowd Control / Offense</td><td>Player shoots earthen arrow that deals increased damage and applies Shaken status to the first enemy hit.</td></tr><tr><td>E02</td><td>Rock Solid</td><td>Defense / Sustain</td><td>Applies Shielded and Tough status to Player while shield is active.</td></tr><tr><td>E03</td><td>Giant Boulder</td><td>Debuff / Crowd Control</td><td>Player throws a boulder that stuns enemies in an area and applies Paralyzed status</td></tr><tr><td>E04</td><td>Unstoppable Force</td><td>Mobility / Crowd Control</td><td>Player dashes on a direction knocking back the first enemy hit and applying Shaken status to other enemies on its path.</td></tr><tr><td>E05</td><td>Earthquake</td><td>Crowd Control / Utility</td><td>Player Summons a field applying Shaken status on enemies within the AOE</td></tr><tr><td>E06</td><td>Thick Skin</td><td>Defense / Buff</td><td>Caster receives Tough status. While Tough status is active, the caster also gains Immovable status. Taking a crowd control removes the Immovable and Tough Status.</td></tr><tr><td>E07</td><td>Armor Plate</td><td>Defense</td><td>Player receives Armored status after killing an enemy</td></tr><tr><td>E08</td><td>Crystallize</td><td>Defense</td><td>Gives all nearby allies Shielded Status.</td></tr><tr><td>E09</td><td>Magnetize</td><td>Crowd Control</td><td>When hp is below 20%, all nearby enemies will be Knocked Back and receives Paralyzed status</td></tr><tr><td>E10</td><td>Mountain Endurance</td><td>Defense</td><td>Player gains 10% damage reduction</td></tr><tr><td>E11</td><td>Great Wall</td><td>Utility</td><td>Player places a non-passable wall that will last for 15 seconds. The wall can be destroyed by shooting but will inflict Shaken to anyone near the wall once destroyed.</td></tr><tr><td>E12</td><td>Cannon Ball</td><td>Mobility / Crowd Control</td><td>Player jumps high and falls fast dealing damage to enemies hit and inflicting Shaken status</td></tr><tr><td>E13</td><td>Stone’s Gaze</td><td>Utility</td><td>Player places a ward that lasts for 15 seconds that applies Revealed status effect on enemies within short distance. This skill also applies Paralyzed status effect on enemies</td></tr><tr><td>E14</td><td>Metallurgy</td><td>Utility</td><td>Player gets Purified status and Armored status</td></tr><tr><td>E15</td><td>Petrify</td><td>Utility</td><td>Player becomes immune to all damage but will not be able to move and attack, applying Shaken status to enemies near the player.</td></tr><tr><td>E16</td><td>Catapult</td><td>Utility</td><td>Player places a long-ranged sentry that deals damage over time to enemies in its line of sight, applying Shaken status to enemies hit.</td></tr><tr><td>E17</td><td>Quicksand</td><td>Utility</td><td>Player places a trap that applies Rooted and Shaken status on an enemy who walks near the trap</td></tr><tr><td>E18</td><td>Metal Shards</td><td>Offense</td><td>Player fires 5 projectiles in random direction which deals damage to first enemy hit. Each projectile also applies Shaken status to the enemy.</td></tr><tr><td>E19</td><td>Earthen push</td><td>Crowd Control</td><td>Player deals damage and Knocking Back nearby enemies in a cone. Players affected will also receive Paralyzed status.</td></tr><tr><td>E20</td><td>Erode</td><td>Utility</td><td>Player targets an enemy and applies Tainted debuff which removes all the target’s buffs and prevent the target from receiving buff. The target also receives Paralyzed status</td></tr></tbody></table>
{% endtab %}
{% endtabs %}
