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Arcusian Warrior Skills

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Last updated 2 years ago

When achieving high level rarities of Warrior's attributes, the player can choose to varieties of combination of skills that can be use in the game. Depending on the strategy and set of skills obtain, one can reach the top of the leaderboard in each game mode. Arcusian Warrior will have both an active and passive skills that will provide assistance to his/her stats and abilities. Each Arcusian Warrior can only draw 3 skills to be used in each game, determined by the warrior's luck attribute.

Here are some elemental skills:

Skill ID
Skill Name
Category
Description

W01

Frost Arrow

Debuff / Offense

Player shoots frost arrow that deals increased damage and applies Chilled status to the first enemy hit

W02

Ice Shield

Defense / Debuff

Applies Shielded status to the Player and applies Shiver status to enemies nearby while shield is active.

W03

Blizzard

Utility / Crowd Control

Player throws a frost bomb on an area leaving a frozen ground for 5 seconds. Enemies who step on the frozen ground will get Chilled and Shiver status.

W04

Tidal Wave

Mobility/ Debuff

Player dashes on a direction pushing the first enemy hit towards the target location and applying Shiver status to enemies on its path.

W05

Sanctuary

Sustain

Player Summons a field applying Rejuvenate Status on allies within the AOE

W06

Cold Stream

Sustain

Caster gains Rejuvenate status. While Rejuvenate is active, enemies around the player becomes Chilled

W07

Blood Drain

Sustain

Player receives Rejuvenate status after killing an enemy

W08

Recovery

Sustain

Gives all nearby allies Recovered Status.

W09

First Aid

Sustain

Gives player Restored and Rejuvenate status when hp is below 20%.

W10

Fountain of Youth

Buff

Player gains additional max hp

W11

Iceberg

Utility

Player places a non-passable ice wall that inflicts Shiver to anyone near the wall. The wall will last for 10 seconds but can be destroyed by shooting. Players may also see the other side of the wall

W12

Geyser

Mobility

A water torrent spawns beneath the player allowing the player to jump high after 1 second and granting the player Rejuvenate status

W13

Snowflake

Utility

Player places a ward that lasts for 15 seconds that applies Revealed status effect on enemies within short distance. This skill also applies Chilled status effect on enemies

W14

Alkahest

Utility

Player gets Purified status and Rejuvenate status

W15

Ice Pillar

Utility

Player becomes immune to all damage but will not be able to move and attack, applying Shiver status to enemies near the player.

W16

Freeze ray

Utility

Player places a short -range spray sentry that deals damage over time to enemies in its line of sight, applying Shiver status to enemies.

W17

Frost bite

Crowd Control

Player places a trap that applies Rooted and Chilled status on an enemy who walks near the trap

W18

Hail

Offense

Player fires 5 projectiles in random direction which deals damage to first enemy hit. Each projectile also applies Chilled status to the enemy.

W19

Icicle

Offense

Player deals damage to nearby enemies in a cone. Players affected will also receive Chilled and Shivered status.

W20

Drown

Utility

Player targets an enemy and applies Tainted debuff which removes all the target’s buffs and prevent the target from receiving buff. The target also receives Shiver status

Skill ID
Skill Name
Category
Description

F01

Fire Arrow

Offense

Player shoots fire arrow that deals increased damage and applies Burning status to the first enemy hit

F02

Burning Sphere

Defense/Debuff

Applies Shielded status to the Player and applies Charred status to enemies nearby while shield is active.

F03

Lava Ground

Utility/Offense

Player throws a flame bomb on an area leaving a burning ground for 5 seconds. Enemies who step on the burning ground will get Burning and Charred status.

F04

Wildfire

Mobility/Offense

Player dashes on a direction gaining Boosted status, deals small damage and applies Burning status to enemies on its path.

F05

Heat Field

Buff

Player Summons a field applying Empowered Status on allies within the AOE

F06

Overheat

Buff

Applies Empowered and Hyped Status on the caster.

F07

Frenzy

Offense

Player receives Hyped status after killing an enemy

F08

Burning Morale

Buff

Gives all nearby allies Hyped Status.

F09

Enrage

Buff

Gives player Empowered and Hyped status when hp is below 20%.

F10

Inextuinguishable Fire

Buff

Player gains increased attack speed

F11

Firewall

Utility

Player places a passable wall of flame which applies Burning Status effect to anyone who passes. Players will not be able to see anything on the other side of the wall and wall will last for 10 seconds

F12

Thrusters

Mobility

Player can Jump while mid-air. Rocket Jump propels the player upward once and granting the player Empowered status

F13

Lit Wick

Utility/Debuff

Player places a ward that lasts for 15 seconds that applies Revealed status effect on enemies within short distance. This skill also applies Charred status effect on enemies

F14

Purifying Flames

Utility

Player gets Purified status and Empowered status

F15

Bonfire

Utility

Player becomes immune to all damage but will not be able to move and attack, applying Burning status to enemies near the player.

F16

Flamethrower

Utility

Player places a short -range spray sentry that deals damage over time to enemies in its line of sight, applying Burning status to enemies.

F17

Lava Pit

Crowd Controll

Player places a trap that applies Rooted and Charred status on an enemy who walks near the trap

F18

Solar Flare

Offense

Player fires 5 projectiles in random direction which deals damage to first enemy hit. Each projectile also applies Burning status to the enemy.

F19

Burning Blade

Utility/Debuff

Player deals damage to nearby enemies in a cone. Players affected will also receive Burning and Charred status.

F20

Purgatory

Utility

Player targets an enemy and applies Tainted debuff which removes all the target’s buffs and prevent the target from receiving buff. The target also receives Charred status

Skill ID
Skill Name
Category
Description

W01

Wind Arrow

Debuff / Offense

Player shoots wind arrow that deals increased damage and applies Muted status to the first enemy hit

W02

Crosswind

Defense / Mobility

Applies Shielded and Phase status to Player while shield is active.

W03

Air Vortex

Debuff / Utility

Player throws an air vortex that pulls enemies in an AOE towards the center and applies Muted status to all enemies.

W04

Tail Wind

Mobility

Player dashes on a direction gaining Phase status and leaving a wind trail that applies Boosted status to allies.

W05

Tempest

Utility / Debuff

Player Summons a field applying Muted status on enemies within the AOE.

W06

Invisibility

Mobility

Player becomes Invisible to enemies for 2 seconds. While Invisibility is active, player also gains Phase and Boosted Status. After invisibility is gone, the player gains Focused status for 2 seconds

W07

Second Wind

Mobility

Player receives Phase and Boosted Status after killing an enemy.

W08

Gust

Mobility

Gives all nearby allies Boosted Status.

W09

Vanish

Mobility

When hp is below 20%, player becomes Invisible and receives Phase status.

W10

Spirit Guidance

Buff

Player gains 20% critical chance.

W11

High Pressure

Utility

Player places a passable wall that blocks all projectiles from either side of the wall. The wall will last for 5 seconds, and players may see the other side of the wall

W12

Hover

Mobility

Player Jumps upward and will fall slowly while holding the jump button. While mid-air, player gains Focused status

W13

Windmill

Utility

Player places a ward that lasts for 15 seconds that applies Revealed status effect on enemies within short distance. This skill also applies Clouded status effect on enemies

W14

Oxidize

Utility

Player gets Purified status and Focused status

W15

Transparent

Utility

Player becomes immune to all damage but will not be able to move and attack, applying Muted status to enemies near the player.

W16

Air Cannon

Utility

Player places a rapid-fire long-ranged sentry that deals damage over time to enemies in its line of sight, applying Clouded status to enemies

W17

Vacuum

Utility

Player places a trap that applies Rooted and Muted status on an enemy who walks near the trap

W18

Wind Bullets

Utility

Player fires 5 projectiles in random direction which deals damage to first enemy hit. Each projectile also applies Clouded status to the enemy.

W19

Macro burst

Utility

Player deals damage and Knocking Back nearby enemies in a cone. Players affected will also receive Clouded status.

W20

Suffocate

Utility

Player targets an enemy and applies Tainted debuff which removes all the target’s buffs and prevent the target from receiving buff. The target also receives Muted status

Skill ID
Skill Name
Category
Description

E01

Earthen Arrow

Crowd Control / Offense

Player shoots earthen arrow that deals increased damage and applies Shaken status to the first enemy hit.

E02

Rock Solid

Defense / Sustain

Applies Shielded and Tough status to Player while shield is active.

E03

Giant Boulder

Debuff / Crowd Control

Player throws a boulder that stuns enemies in an area and applies Paralyzed status

E04

Unstoppable Force

Mobility / Crowd Control

Player dashes on a direction knocking back the first enemy hit and applying Shaken status to other enemies on its path.

E05

Earthquake

Crowd Control / Utility

Player Summons a field applying Shaken status on enemies within the AOE

E06

Thick Skin

Defense / Buff

Caster receives Tough status. While Tough status is active, the caster also gains Immovable status. Taking a crowd control removes the Immovable and Tough Status.

E07

Armor Plate

Defense

Player receives Armored status after killing an enemy

E08

Crystallize

Defense

Gives all nearby allies Shielded Status.

E09

Magnetize

Crowd Control

When hp is below 20%, all nearby enemies will be Knocked Back and receives Paralyzed status

E10

Mountain Endurance

Defense

Player gains 10% damage reduction

E11

Great Wall

Utility

Player places a non-passable wall that will last for 15 seconds. The wall can be destroyed by shooting but will inflict Shaken to anyone near the wall once destroyed.

E12

Cannon Ball

Mobility / Crowd Control

Player jumps high and falls fast dealing damage to enemies hit and inflicting Shaken status

E13

Stone’s Gaze

Utility

Player places a ward that lasts for 15 seconds that applies Revealed status effect on enemies within short distance. This skill also applies Paralyzed status effect on enemies

E14

Metallurgy

Utility

Player gets Purified status and Armored status

E15

Petrify

Utility

Player becomes immune to all damage but will not be able to move and attack, applying Shaken status to enemies near the player.

E16

Catapult

Utility

Player places a long-ranged sentry that deals damage over time to enemies in its line of sight, applying Shaken status to enemies hit.

E17

Quicksand

Utility

Player places a trap that applies Rooted and Shaken status on an enemy who walks near the trap

E18

Metal Shards

Offense

Player fires 5 projectiles in random direction which deals damage to first enemy hit. Each projectile also applies Shaken status to the enemy.

E19

Earthen push

Crowd Control

Player deals damage and Knocking Back nearby enemies in a cone. Players affected will also receive Paralyzed status.

E20

Erode

Utility

Player targets an enemy and applies Tainted debuff which removes all the target’s buffs and prevent the target from receiving buff. The target also receives Paralyzed status

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