Arcusian Warrior Skills
Last updated
Last updated
When achieving high level rarities of Warrior's attributes, the player can choose to varieties of combination of skills that can be use in the game. Depending on the strategy and set of skills obtain, one can reach the top of the leaderboard in each game mode. Arcusian Warrior will have both an active and passive skills that will provide assistance to his/her stats and abilities. Each Arcusian Warrior can only draw 3 skills to be used in each game, determined by the warrior's luck attribute.
Here are some elemental skills:
Skill ID | Skill Name | Category | Description |
---|---|---|---|
Skill ID | Skill Name | Category | Description |
---|---|---|---|
Skill ID | Skill Name | Category | Description |
---|---|---|---|
Skill ID | Skill Name | Category | Description |
---|---|---|---|
W01
Frost Arrow
Debuff / Offense
Player shoots frost arrow that deals increased damage and applies Chilled status to the first enemy hit
W02
Ice Shield
Defense / Debuff
Applies Shielded status to the Player and applies Shiver status to enemies nearby while shield is active.
W03
Blizzard
Utility / Crowd Control
Player throws a frost bomb on an area leaving a frozen ground for 5 seconds. Enemies who step on the frozen ground will get Chilled and Shiver status.
W04
Tidal Wave
Mobility/ Debuff
Player dashes on a direction pushing the first enemy hit towards the target location and applying Shiver status to enemies on its path.
W05
Sanctuary
Sustain
Player Summons a field applying Rejuvenate Status on allies within the AOE
W06
Cold Stream
Sustain
Caster gains Rejuvenate status. While Rejuvenate is active, enemies around the player becomes Chilled
W07
Blood Drain
Sustain
Player receives Rejuvenate status after killing an enemy
W08
Recovery
Sustain
Gives all nearby allies Recovered Status.
W09
First Aid
Sustain
Gives player Restored and Rejuvenate status when hp is below 20%.
W10
Fountain of Youth
Buff
Player gains additional max hp
W11
Iceberg
Utility
Player places a non-passable ice wall that inflicts Shiver to anyone near the wall. The wall will last for 10 seconds but can be destroyed by shooting. Players may also see the other side of the wall
W12
Geyser
Mobility
A water torrent spawns beneath the player allowing the player to jump high after 1 second and granting the player Rejuvenate status
W13
Snowflake
Utility
Player places a ward that lasts for 15 seconds that applies Revealed status effect on enemies within short distance. This skill also applies Chilled status effect on enemies
W14
Alkahest
Utility
Player gets Purified status and Rejuvenate status
W15
Ice Pillar
Utility
Player becomes immune to all damage but will not be able to move and attack, applying Shiver status to enemies near the player.
W16
Freeze ray
Utility
Player places a short -range spray sentry that deals damage over time to enemies in its line of sight, applying Shiver status to enemies.
W17
Frost bite
Crowd Control
Player places a trap that applies Rooted and Chilled status on an enemy who walks near the trap
W18
Hail
Offense
Player fires 5 projectiles in random direction which deals damage to first enemy hit. Each projectile also applies Chilled status to the enemy.
W19
Icicle
Offense
Player deals damage to nearby enemies in a cone. Players affected will also receive Chilled and Shivered status.
W20
Drown
Utility
Player targets an enemy and applies Tainted debuff which removes all the target’s buffs and prevent the target from receiving buff. The target also receives Shiver status
F01
Fire Arrow
Offense
Player shoots fire arrow that deals increased damage and applies Burning status to the first enemy hit
F02
Burning Sphere
Defense/Debuff
Applies Shielded status to the Player and applies Charred status to enemies nearby while shield is active.
F03
Lava Ground
Utility/Offense
Player throws a flame bomb on an area leaving a burning ground for 5 seconds. Enemies who step on the burning ground will get Burning and Charred status.
F04
Wildfire
Mobility/Offense
Player dashes on a direction gaining Boosted status, deals small damage and applies Burning status to enemies on its path.
F05
Heat Field
Buff
Player Summons a field applying Empowered Status on allies within the AOE
F06
Overheat
Buff
Applies Empowered and Hyped Status on the caster.
F07
Frenzy
Offense
Player receives Hyped status after killing an enemy
F08
Burning Morale
Buff
Gives all nearby allies Hyped Status.
F09
Enrage
Buff
Gives player Empowered and Hyped status when hp is below 20%.
F10
Inextuinguishable Fire
Buff
Player gains increased attack speed
F11
Firewall
Utility
Player places a passable wall of flame which applies Burning Status effect to anyone who passes. Players will not be able to see anything on the other side of the wall and wall will last for 10 seconds
F12
Thrusters
Mobility
Player can Jump while mid-air. Rocket Jump propels the player upward once and granting the player Empowered status
F13
Lit Wick
Utility/Debuff
Player places a ward that lasts for 15 seconds that applies Revealed status effect on enemies within short distance. This skill also applies Charred status effect on enemies
F14
Purifying Flames
Utility
Player gets Purified status and Empowered status
F15
Bonfire
Utility
Player becomes immune to all damage but will not be able to move and attack, applying Burning status to enemies near the player.
F16
Flamethrower
Utility
Player places a short -range spray sentry that deals damage over time to enemies in its line of sight, applying Burning status to enemies.
F17
Lava Pit
Crowd Controll
Player places a trap that applies Rooted and Charred status on an enemy who walks near the trap
F18
Solar Flare
Offense
Player fires 5 projectiles in random direction which deals damage to first enemy hit. Each projectile also applies Burning status to the enemy.
F19
Burning Blade
Utility/Debuff
Player deals damage to nearby enemies in a cone. Players affected will also receive Burning and Charred status.
F20
Purgatory
Utility
Player targets an enemy and applies Tainted debuff which removes all the target’s buffs and prevent the target from receiving buff. The target also receives Charred status
W01
Wind Arrow
Debuff / Offense
Player shoots wind arrow that deals increased damage and applies Muted status to the first enemy hit
W02
Crosswind
Defense / Mobility
Applies Shielded and Phase status to Player while shield is active.
W03
Air Vortex
Debuff / Utility
Player throws an air vortex that pulls enemies in an AOE towards the center and applies Muted status to all enemies.
W04
Tail Wind
Mobility
Player dashes on a direction gaining Phase status and leaving a wind trail that applies Boosted status to allies.
W05
Tempest
Utility / Debuff
Player Summons a field applying Muted status on enemies within the AOE.
W06
Invisibility
Mobility
Player becomes Invisible to enemies for 2 seconds. While Invisibility is active, player also gains Phase and Boosted Status. After invisibility is gone, the player gains Focused status for 2 seconds
W07
Second Wind
Mobility
Player receives Phase and Boosted Status after killing an enemy.
W08
Gust
Mobility
Gives all nearby allies Boosted Status.
W09
Vanish
Mobility
When hp is below 20%, player becomes Invisible and receives Phase status.
W10
Spirit Guidance
Buff
Player gains 20% critical chance.
W11
High Pressure
Utility
Player places a passable wall that blocks all projectiles from either side of the wall. The wall will last for 5 seconds, and players may see the other side of the wall
W12
Hover
Mobility
Player Jumps upward and will fall slowly while holding the jump button. While mid-air, player gains Focused status
W13
Windmill
Utility
Player places a ward that lasts for 15 seconds that applies Revealed status effect on enemies within short distance. This skill also applies Clouded status effect on enemies
W14
Oxidize
Utility
Player gets Purified status and Focused status
W15
Transparent
Utility
Player becomes immune to all damage but will not be able to move and attack, applying Muted status to enemies near the player.
W16
Air Cannon
Utility
Player places a rapid-fire long-ranged sentry that deals damage over time to enemies in its line of sight, applying Clouded status to enemies
W17
Vacuum
Utility
Player places a trap that applies Rooted and Muted status on an enemy who walks near the trap
W18
Wind Bullets
Utility
Player fires 5 projectiles in random direction which deals damage to first enemy hit. Each projectile also applies Clouded status to the enemy.
W19
Macro burst
Utility
Player deals damage and Knocking Back nearby enemies in a cone. Players affected will also receive Clouded status.
W20
Suffocate
Utility
Player targets an enemy and applies Tainted debuff which removes all the target’s buffs and prevent the target from receiving buff. The target also receives Muted status
E01
Earthen Arrow
Crowd Control / Offense
Player shoots earthen arrow that deals increased damage and applies Shaken status to the first enemy hit.
E02
Rock Solid
Defense / Sustain
Applies Shielded and Tough status to Player while shield is active.
E03
Giant Boulder
Debuff / Crowd Control
Player throws a boulder that stuns enemies in an area and applies Paralyzed status
E04
Unstoppable Force
Mobility / Crowd Control
Player dashes on a direction knocking back the first enemy hit and applying Shaken status to other enemies on its path.
E05
Earthquake
Crowd Control / Utility
Player Summons a field applying Shaken status on enemies within the AOE
E06
Thick Skin
Defense / Buff
Caster receives Tough status. While Tough status is active, the caster also gains Immovable status. Taking a crowd control removes the Immovable and Tough Status.
E07
Armor Plate
Defense
Player receives Armored status after killing an enemy
E08
Crystallize
Defense
Gives all nearby allies Shielded Status.
E09
Magnetize
Crowd Control
When hp is below 20%, all nearby enemies will be Knocked Back and receives Paralyzed status
E10
Mountain Endurance
Defense
Player gains 10% damage reduction
E11
Great Wall
Utility
Player places a non-passable wall that will last for 15 seconds. The wall can be destroyed by shooting but will inflict Shaken to anyone near the wall once destroyed.
E12
Cannon Ball
Mobility / Crowd Control
Player jumps high and falls fast dealing damage to enemies hit and inflicting Shaken status
E13
Stone’s Gaze
Utility
Player places a ward that lasts for 15 seconds that applies Revealed status effect on enemies within short distance. This skill also applies Paralyzed status effect on enemies
E14
Metallurgy
Utility
Player gets Purified status and Armored status
E15
Petrify
Utility
Player becomes immune to all damage but will not be able to move and attack, applying Shaken status to enemies near the player.
E16
Catapult
Utility
Player places a long-ranged sentry that deals damage over time to enemies in its line of sight, applying Shaken status to enemies hit.
E17
Quicksand
Utility
Player places a trap that applies Rooted and Shaken status on an enemy who walks near the trap
E18
Metal Shards
Offense
Player fires 5 projectiles in random direction which deals damage to first enemy hit. Each projectile also applies Shaken status to the enemy.
E19
Earthen push
Crowd Control
Player deals damage and Knocking Back nearby enemies in a cone. Players affected will also receive Paralyzed status.
E20
Erode
Utility
Player targets an enemy and applies Tainted debuff which removes all the target’s buffs and prevent the target from receiving buff. The target also receives Paralyzed status